# Lands

### Overview <a href="#id-6a7dbc93-b22b-4382-9520-48af6992fbf0" id="id-6a7dbc93-b22b-4382-9520-48af6992fbf0"></a>

First of all you'll need a Land. From each piece of land you can mint a certain number of zombies every day (once every 24 hours). Land Zombies amount limited, but you can reset it using ZML tokens.

<figure><img src="https://3801267229-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FL3xuVg6zlq0Fm02FArzd%2Fuploads%2FOO4QmatF6QfkhzMdkNMI%2FScreenshot%202023-04-25%20at%2016.49.47.png?alt=media&#x26;token=42464d99-076d-47ef-80b4-b315c0277805" alt=""><figcaption><p>Lands</p></figcaption></figure>

**There are four types of Land:**

* **Micro**: `1` zombie/day. You can mint only one Micro Land **for free** per account. It’s a demo land - you **can’t sell it in a market**. This type is limited by **49,999** Lands and contain limited zombies resource (**only 30 per account**).
* **Small**: `2` zombies/day. This type was limited to **323 mints**. In addition, zombie mint from this type of land increases the chances of getting more rare zombie cards (up to +50% compared to Micro Land).
* **Medium**: `4` zombies/day. This type is limited by **5,999** Lands. In addition, zombie mint from this type of land increases the chances of getting more rare zombie cards (up to +20% compared to Small Land). More details in the table below.
* **Large**: `8` zombies/day. This type is limited by **1,999** Lands. In addition, zombie mint from this type of land increases the chances of getting more rare zombie cards (up to +25% compared to Medium Land). More details in the table below.
* **Giant**: `8` zombies/`12 hours`. This type is limited by **599** Lands. In addition, zombie mint from this type of land increases the chances of getting more rare zombie cards (up to +25% compared to Large Land). More details in the table below.

**💡 NOTE:**

Lands are limited resources and minting price will increasing every **10%** by **10%** of total amount:

* **Giant** - initially **20 NEAR** (599) every **59** increases on **+10%**
* **Large** - initially **9 NEAR** (1,999) every **199** increases on **+10%**
* **Medium** - initially **5 NEAR** (5,999) every **599** increases on **+10%**
* **Small** - initially **2.75** (9,999) every **999** increases on **+10%**

### **Land zombies limit**

**Each land is allocated a maximum of 100 mints.** \
However, you have the option to replenish your land's resources by utilizing ZML tokens.

* Small Land: 500 ZML&#x20;
* Medium Land: 1000 ZML&#x20;
* Large & Giant Land: 2000 ZML&#x20;

### **Chances to get Zombie (by card rarity)**

<table data-header-hidden><thead><tr><th></th><th width="138"></th><th width="139"></th><th width="141"></th><th></th></tr></thead><tbody><tr><td>Land Type</td><td>Common</td><td>Uncommon</td><td>Rare</td><td>Epic</td></tr><tr><td>Micro</td><td>85%</td><td>15%</td><td>0%</td><td>0%</td></tr><tr><td>Small</td><td>70%</td><td>24%</td><td>5%</td><td>1%</td></tr><tr><td>Medium</td><td>63.8%</td><td>29%</td><td>6%</td><td>1.2%</td></tr><tr><td>Large</td><td>55%</td><td>36%</td><td>7.5%</td><td>1.5%</td></tr><tr><td>Giant</td><td>46.75%</td><td>42%</td><td>9.37%</td><td>1.87%</td></tr></tbody></table>

### Land Discovery <a href="#land-discovery" id="land-discovery"></a>

Your Monsters can discover your Lands and have a chance to find some goods. Monster can discover your lands every 12 hours.

Each Land have limited resources and based on Land type you can discover:

* **Micro:** no discover events.
* **Small:** 59 discover events.
* **Medium:** 139 discover events.
* **Large:** 299 discover events.
* **Giant:** 599 discover events.

Also your Lands have different **regions for discover** (Simple Adventure, Hard Adventure and Extreme Adventure). More dangerous areas contain more resources and better modifiers, but your monster is more likely to be killed or wounded.

Depend on selected Monster Card Rarity, you will receive different modifier levels, found inventory items amount or ZML tokens will be multiplied (as described below).

**Possible discover event results:**

* Found zombie modifiers to improve your Zombies. Depend on selected Monster Card Rarity you will receive 1 item with different level: `Health`*, `Attack` or `Brain`.*

  Each level increase the corresponding characteristic: *Level 1: +5 Level 2: +10 Level 3: +15*
* Found inventory item that can be used in Battle Arena: `Bomb`, `Bow`, `Sword`, `Armour`, `Shield`, `Health`, `Potion` or `Poison`.
* Found resources that will be automatically converted to ZML tokens. Depend on your monster Card Rarity you can receive from 50 to 500 ZML.
* Found part of staking monster that allow you to increase your staking rewards. Found part rarity will be the same as your monster Card Rarity.
* Wounded by hunters (your Monster don’t be able to fight or discover lands next 48 hours).
* Killed by hunters.
* Nothing found.

#### Chances for each event result by Land Regions: <a href="#id-6129d3ec-7114-4ebb-9fb3-dff9c2a3e642" id="id-6129d3ec-7114-4ebb-9fb3-dff9c2a3e642"></a>

|                                  | **Simple Adventure** | **Hard Adventure** | **Extreme Adventure** |
| -------------------------------- | -------------------- | ------------------ | --------------------- |
| Found zombie modifiers\*\*       | 12%                  | 18%                | 22%                   |
| Found inventory item\*\*         | 8%                   | 12%                | 18%                   |
| Found resources (ZML tokens)\*\* | 10%                  | 15%                | 22%                   |
| Found part of staking monster    | 0.5%                 | 1%                 | 2%                    |
| Nothing found                    | 62.5%                | 42%                | 18%                   |
| Wounded by hunters\*             | 5-6%                 | 8-10%              | 12-13%                |
| Killed by hunters\*              | 1-2%                 | 2-4%               | 4-5%                  |

\* Your monster Brain and Health characteristics affect opportunity to escape from hunters (to be wounded instead of killed).

\*\* Depend on selected Monster Card Rarity you can receive different Modifier level. Inventory items count and ZML tokens will be multiplied by follow rules:

| **Card Rarity** | **ZML Multiplier** | **Inventory Multiplier** | **Modifiers** |
| --------------- | ------------------ | ------------------------ | ------------- |
| Common          | x0.5               | x1                       | Level 1       |
| UnCommon        | x1                 | x1                       | Level 2       |
| Rare            | x2                 | x1                       | Level 3       |
| Epic            | x5                 | x2                       | 2x Level 3    |

**Found ZML tokens example:**

*Example 1: You sent **Common** monster to* **Simple Adventure** *and found ZML.* \
*You receive `100 ZML` \* `0.5` (Card Rarity* multiplie&#x72;*) = `50 ZML`.* \
\
*Example 2: You sent **Epic** monster to **Extreme Adventure** and found ZML.* \
*You receive `100 ZML` \* `5` (Card Rarity* multiplie&#x72;*) = `500 ZML`.*

**Found Inventory items example:**

*Example 1: You sent **Common** monster to* **Simple Adventure** *and found Inventory item.* \
*You receive `1` (Card Rarity multiplier) = `1 item`.*&#x20;

*Example 2: You sent **Rare** monster to **Extreme Adventure** and found Modifiers.* \
*You receive `1` (Card Rarity multiplier) = 1 `modifier (Level 3)`.*\
\
*Example 3: You sent **Epic** monster to **Extreme Adventure** and found Modifiers.* \
*You receive `2` (Card Rarity multiplier) = `2 modifiers (Level 3)`.*
